miércoles, 2 de diciembre de 2009



This is an example of my experiments that explored the concept of ‘Deflection Distraction’ in this case using the game of chess as a tool to design an experience. This object questions the potential of a conventional game to embody a new element that reverses its own conventional rules. This design conserves the same objects but reverses its meaning. each piece is made with chocolate and depending of its value it has to be filled with an strong or soft flavor, so when the opponent lose a piece and suffer the crisis effect of ‘lose’ has to eat it. If he loses the queen he will experiment a strong spicy taste that will deflect him from the feeling of lose.
I learned from this project something that will be used later in my process, I included a ‘reality within a reality’, here in this game co-exist two realities, one is the chess itself as a conventional game with its rules, and the other is the modification introduced by me which in a way transgress its rules.

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